News Archives
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Into the Repair Bay
October 31, 2024 - Site maintenance will continue until moral improves.
In Peaces
December 22, 2016 - Have you ever played a game called Outwars? It was released by Microsoft, developed by SingleTrac. I have a some information about the studio and a canceled sequel linked on outwars.info Outwars singleplayer was kind of a mess, but the mutliplayer was accidentally brilliant. Oddly, enough, I think I have played it. I want to […]
Visioneering the Past
August 1, 2016 - Hello. I found your page about I’76 recently. I was a minor-to-prominent member of its online community back in the day, and an Activision “Visioneer” at the time. I helped beta test the Nitro Pack. I’m getting old these days and longing for memories of the past. If you would like to discuss the old […]
Battlezone 98 Redux is Released
April 19, 2016 - Battlezone 98 Redux, the remake of Activision's real-time strategy version of the classic Battlezone has been released for your enjoyment.
Activison’s Battlezone to be Remastered
June 30, 2015 - Activision's '98 classic, Battlezone, gets a remaster from Rebellion Studios.
Mech Value
July 15, 2014 - I found an Original MechWarrior game 1989. What would be a good resale price. I just did a quick completed listings search on ebay and one went for $50 just a few days ago. Another went for $87 at the beginning of June. Both were on floppy disk and in excellent condition. You can also […]
Eidos announces Deus Ex Universe
October 3, 2013 - David Anfossi of Eidos Montreal announces a next-gen Deus Ex game as well as non-game media pieces that, combined, form the Deus Ex Universe.
The Return of Heavy Gear
May 18, 2013 - Stompy Bot Productions and Mektek make a surprising announcement: The return of mecha-game Heavy Gear!
Interstate ’82 Vigilante Association
May 18, 2013 - You clould remake again a Interstate’82 Page since its no more dead. ! 😉 My name is DJ_edyo and i am the founder of the Interstate’82 Vigilante’s association ! www.i82va.com we have a game patch that works and we still play online ! 😀 haha have a good day ! Nice! I’ll spread the word.
Mechwarrior Online: Tourmaline Desert and Double XP
April 6, 2013 - Mechwarrior Online introduces the Tourmaline Desert map, consumables, missile issues, and grants a double-XP weekend, where the Local Ditch decides to check out Spiders and Ravens.
FPS Jumping
March 23, 2013 - just want to begin my question with saying thanks to you for having this site set up, its great for the small i76-community, its a special place for small numbe of people out there who like the groove. Q: im playing on GOG-version of interstate 76 and everythings nice except that the framerate is too […]
Layers of Paint
March 3, 2013 - Hey, Local Ditch Gaming looks different. Or rather, it will very soon. For now, you'll have to settle for just the Mechwarrior section.
Sonic CD Returns
November 3, 2011 - Sonic CD, notably absent from recent Sonic compilations, is being made available on most major digital distribution platforms. Via SEGA Blog.
Mechwarrior Online MMO
November 1, 2011 - Now known as Mechwarrior Online, the Piranha Games reboot of the series is going to be a free-to-play MMO. Via PCGamer.
Deus Ex: Human Revolution – Ongoing Impressions Part 12
September 19, 2011 - In the basement of Picus media lurks the influence of strange and mysterious group - the Illuminati. Perhaps even more strange and mysterious, though, is lead Picus report Eliza Cassan. What's her secret? Time to find out.
Deus Ex: Human Revolution – Ongoing Impressions Part 11
September 9, 2011 - Out of Hengsha and back to Detroit. Scratch that, there's a change in plans. Instead, it's off to Montreal to visit Picus media, the largest infotainment company in the world, to find their lead reporter, Eliza Cassan.
Deus Ex: Human Revolution – Ongoing Impressions Part 10
September 8, 2011 - After finding Van Bruggen's tapes, it's time to pay a visit to the head of Tai Yong Medical herself, causing mass chaos along in the way in Deus Ex: Human Revolution.
Deus Ex: Human Revolution – Ongoing Impressions Part 9
September 7, 2011 - Van Bruggen's buried some video in the data server at Tai Yong Medical. Gotta track it down, although there's a laser grid and security guards in the way.
Deus Ex: Human Revolution – Ongoing Impressions Part 8
September 6, 2011 - Upper Hengsha - maybe its entirety was cut from the game, but we get to experience a bit of it with Tai Yong Medical - a beautiful augmentation manufacturing facility that uses Lower Hengsha as a backdrop.
Deus Ex: Human Revolution – Ongoing Impressions Part 7
September 5, 2011 - A quickie in Human Revolution - I walk into Tai Yong Medical and travel through the maintenance section of the building to reach the top.
Deus Ex: Human Revolution – Ongoing Impressions Part 6
September 4, 2011 - Van Bruggen, "Windmill" as he's better known, can get access to Tai Yong Medical. But first, a few last cases to close before leaving lower Hengsha: find a murderer and find a missing girl.
Deus Ex: Human Revolution – Ongoing Impressions Part 5
September 3, 2011 - Hengsha is big, big, big. And full of merchants, vendors, pedestrians and clubs, to boot. In Part 6 of Human Revolution, we infiltrate a penthouse, visit the Hive, and meet Tong.
Deus Ex: Human Revolution – Ongoing Impressions Part 4
September 2, 2011 - Still reeling from my fight with Barret, I head back to Detroit to finish up some business. Remove a crooked cop from office, let a mother know her daughter's dead... all in a day's work for part five of my Human Revolution play through.
Deus Ex: Human Revolution – Ongoing Impressions Part 3
September 1, 2011 - Day four of Human Revolutionizing where I leave the streets of Detroit to catch up Barret - that angry guy with a chaingun for an arm.
Deus Ex: Human Revolution – Ongoing Impressions Part 2
August 27, 2011 - It's day three in my first playthrough of Human Revolution. More fun on the streets of Detroit, including a game of basketball, crushing a police desk clerk, hacking police computers, and a trip to the morgue.
Deus Ex: Human Revolution – Ongoing Impressions Part 1
August 26, 2011 - Day two of Deus Ex: Human Revolution sees me wandering Detroit streets and eavesdropping. A little hacking and an unknown decision round out the journey.
Deus Ex: Human Revolution – First Impressions
August 25, 2011 - I've been counting down for several years for the release of the upcoming Deus Ex: Human Revolution. Today, it's released. How am I supposed to react? By playing it, of course.
Zero Day
August 23, 2011 - I’m about to jump in to Human Revolution tonight, but as I prepare for it, my thoughts drift to the Invisible War launch. At that point, I was regularly lurking the official Eidos forums. The place was pretty swamped and amid the constant complaints, one of the biggest issues of the time was IW’s hardware […]
Final Countdown
August 22, 2011 - After several years of anticipation, Deus Ex: Human Revolution is about to be released. Time to take a quick look back and see how we got to this point.
Carmageddon Returns
August 20, 2011 - Pedestrian-smashing, wreck-and-roll racing game Carmageddon is returning, but as a download-only title. Via Rock Paper Shotgun.
Portal 2
August 20, 2011 - In some sort of miracle (Read: Steam Summer Sale), I've managed to play a game in the year it's released. As with many others, the original Portal left a warm spot in my heart for a murderous robot. How could I resist the call of Portal 2? Though I tried, I couldn't hold out for long.
Prepare
August 16, 2011 - I did something I haven’t done in years: I purchased a game at full price. That’s right, I just pre-ordered Deus Ex: Human Revolution, so you can expect a ton of updates, ramblings, spoilers, thoughts, etc. as I confusedly work my way through the game. Oh, did I choose any of those fancy Augmented Editions? […]
Duke Nukem 3D
June 14, 2011 - Duke Nukem 3D remains the Duke's magnum opus. With inventive weapons and unprecedented interactivity, it fought on the front lines against id's fully-3D Quake. With the recent release of Duke Nukem Forever, the Local Ditch takes a look at Duke Nukem 3D.
UK:R Closes
April 1, 2011 - Sega blog UK:Resistance is down for the count. Sad to see it go, but it was probably time. Via UK:Resistance.
DE:HR Release Date
March 13, 2011 - It’s official: After years of speculation, Deus Ex: Human Revolution is set to be released on August 23, 2011. Via Deus Ex: Human Revolution.
Very Important List
February 14, 2011 - RPS is putting together a ‘Very Important List of PC Games.’ Local Ditch favorites Battlezone, System Shock and Typing of the Dead have already made the list. Via Rock Paper Shotgun.
Outrun Dreamin’
February 12, 2011 - Warm weather, convertibles, girls, palm trees, fast cars, sandy beaches, more cars, the ocean, tons of highway, blue skies... What could it be? California, of course. And what game reminds me of California more than any other? Outrun.
Virtually There
February 9, 2011 - Out in California, on the opposite side of the US, and what do I happen across? Something I thought I may never see in person: an authentic Virtual On arcade cabinet.
Earthworm Jim HD
February 2, 2011 - Earthworm Jim arrives on the XBox 360 with enhanced graphics and extra play modes. After all of these years, how does the 16-bit platformer hold up? The Local Ditch finds out.
Perfect Dark
January 30, 2011 - Another trek down missed memory lane via XBOX Live gives me the chance to finally put some time into Perfect Dark. Do the high resolution graphics make up for the antiquated game structure?
Dead Space
January 28, 2011 - Dead Space, the 2008, third-person, sci-fi shooter, is a solid contribution its genre, but it continually reminds me of other games.
Sonic the Hedgehog 4 (Demo)
January 27, 2011 - After years of Sega announcing that Sonic has returned to his roots, it finally happens. Sonic's back in a solo 2D platforming adventure, but despite the appearance, Sonic the Hedgehog 4 seems lacking.
Rock Band 2
January 26, 2011 - In the world of plastic instrument games, there's Guitar Hero, Guitar Hero II, Guitar Hero III, Guitar Hero V, Band Hero, DJ Hero, and of course, the Rock Band series. The Local Ditch takes a look at what is special about Rock Band 2.
Rez HD
January 25, 2011 - That game called Rez finally gets the mass availability that it deserves on the Xbox 360. In this rundown, The Local ditch checks out the new features to see if Rez HD is a worthy release.
Borderlands
January 22, 2011 - Ever get the urge to just shoot the shit out of over-the-top, cell-shaded rednecks in a post-apocalyptic world? Then Borderlands is the game for you.
Duke Forever
January 22, 2011 - After twelve (twelve?) years of being released “when it’s done,” Duke Nukem Forever will finally see the light of day on May 23rd. Via gameinformer.
Tops of Twenty Ten (or something like that)
January 20, 2011 - While most sites are putting together their 'Top Ten of 2010' lists, I've run into a problem. I didn't manage to play 10 games that were released in 2010. So instead, here's a quick rundown on what I did play.
Lack of Interest
January 15, 2011 - There is a way to play Interstate ’76 online again … anyone interested? I think time has me passed me by on I ’76 online, but I’ll throw your message on the site in case anyone else is interested. To see how, check out this video: [How To] Play Interstate 76 LAN Online (Tunngle Method)
Steam Sale
December 21, 2010 - As usual, many games are available with heavy discounts on Steam for the holiday season, including the original Deus Ex and its sequel Invisible War. Via Steam.
Delayed
December 16, 2010 - Deus Ex: Human Revolution has been delayed until at least April in light of parent-company Square-Enix slicing its forecasted profits by 90%. Via Reuters.
Shock to the System
December 13, 2010 - The Local Ditch Update: The Features section is finally open and the first game is 1994's classic: System Shock.
Extended HR
December 12, 2010 - An extended version of the Deus Ex: Human Revolution trailer is now available. Via Shacknews.
Envisioning a New Future
December 6, 2010 - Prosthetic manufacturer Sarif Industries launches a new website. It’s worth digging around. Via Sarif Industries.
Decluttering
December 3, 2010 - As expected, there’s been a few parts of the site that broke with the new look, most notably every page that linked to the home page. Nothing spells fun like breaking links on hundreds and hundreds of pages. Good news: that should be fixed. More good news: the Q&A has been updated. I know, I […]
DE: HR Bonus
December 1, 2010 - For those willing to pre-order (especially through Gamestop), Deus Ex: Human Revolution will contain bonus weapons (and a mission). An “Augmented Edition” of the game will also be available, containing an artbook, bonus DVD, and soundtrack. Via Rock Paper Shotgun.
Dreamcast Collection
November 29, 2010 - Rumor has it that SEGA may be creating a Dreamcast collection for release on the XBOX 360 and PS3 consoles. Via Fudzilla.
‘Rhana Paint
November 26, 2010 - Hello, I was wondering if you could kinda give me some input or opinion on this idea I’ve been planning. I’m planning on building a 1/24 1970 barracuda with slight adjustments to make the body more like the “Picard Piranha,” which should go over well, but I haven’t yet been able to plan out the […]
A New Look
November 20, 2010 - Once again, there’s a new look to the site – a little refresh that’ll hopefully make reading and navigating the front page a tad easier. To the side are some quick headlines with recent news about some of gaming series covered here. The games can be found at the top, as usual. There’s a comments […]
Human Revolution Trailer
November 19, 2010 - A new Deus Ex: Human Revolution trailer featuring in-game footage has been released. Via Shacknews.
10 Reasons
November 14, 2010 - CVG has a list of 10 reasons why Human Revolution is faithful, presumably to the original Deus Ex. Via CVG.
Shenmue Again?
November 5, 2010 - Can it be? Shenmue returns, but only as a sidestory on a mobile device. Via joystiq.
Short and sweet
September 6, 2010 - have you plaed BZE? No.
Ma… Something Like This
May 15, 2010 - I’m releasing a huge torrent of all the music ripped from the game (including first edition/gold edition/nitro pack/OST). However, I am really stuck with the demo. I have all the demo songs except 1 (Ma… Something Like This), and I’ve emailed everybody trying to find it. I’ve emailed 3eb’s agent who has not gotten back […]
Jumps Ahoy
April 1, 2010 - In response addition to Stick Ramp Situation: I recently bought Interstate 76 through GOG. I have the same problem, but I slowed the CPU down 75% using CPUKiller and STILL cannot make the jump. I hate to use the cheat code and am concerned that similar problems will occur later in the game.Any further advice […]
Max Damage
February 27, 2010 - How in Hell did you get all of the statistics for the weapons, especially the damage values? The Brady Games Interstate ’76 Game Guide does not have all of the data in your tables. Great job! Thanks to your site I was able to get my complete copy of the Bullmark Demo CD. I have […]
Good ‘Ol Gaming
February 20, 2010 - Good news for all the Interstate ’76 fans that are still out there: GOG.com has released the Interstate ’76 Arsenal for download. If you’ve not come across GOG (Good Old Games) before, they offer older titles for download at a limited price with no DRM. Basically, if you’re looking for another avenue to get a […]
Good Old News
February 3, 2010 - Interstate 76 was just released on Good Old Games (gog.com), so there might be some renewed interest in the game. Just wanted to drop you a line and say I’m pleased to find an archive with some bits of the best community stuff from the golden age of the game. Articles from Sui’s Speed Shop, […]
Polygonal Pin-Up
February 3, 2010 - I tried to download the I’76 desktop theme from this site, but the link was broken. Are you able to send it to me by mail? Would look awesome on my newly set-up retro-rig 🙂 Thanks for informing me about the broken link. It’s up on the site now and the download should work fine.
Torrential Zone
February 3, 2010 - ive been looking for sometime now on how maybe i can run my battlezone i downloaded in a torrent file. It works ok when i mount the image but at the main menu of the game, it tells me to insert a cd. any thoughts would be greatly appreciated. Please visit battlezone1.net.
Curt
February 3, 2010 - how do you edit a mission Obviously, this is a Battlezone related question. Rather than answer it myself and pretend I know what I’m talking about, I’m just going to link to the first relevant thing that I found: https://www.scritube.com/limba/engleza/technical/BATTLEZONE-The-MultiPlayer-Map427111420.php.
Voodoo Magic
February 3, 2010 - I have the same disk as you and tried following your instructions, but I couldn’t get it to work. I need help with the glide. How do I configure it? Also, I could only get my hands on the beta 2 version… Ok, first question: Can you run Mechwarrior 2 in Windows without applying any […]
Out-of-Date
February 3, 2010 - The servers.dat file you have is an old one. The most current servers.dat file can be found at https://www.bz911.com/anet2/servers.dat. It contains the 5 operational anet servers available today. Thanks for the heads-up. I’ve changed the links on this site so that they now point directly to the bz911 servers.dat file, in order to make sure […]
64-bit 76
January 3, 2010 - Is there a version or a patch that will let me play the original version on vista 64? I have had this game since it came out and thought I would love to play it again. The biggest hurdle is getting the game to install. Be sure to check out the Interstate ’76 FAQ – […]
Questions Answered
December 10, 2009 - As usual, if you contacted the site, in the last six months, you probably haven’t heard anything back. Good news, though: That all changes today. I’ve gone through and answered all the questions/comments/corrections to the site, so be sure check out the latest Q & A. In other news, Pandemic Studios, responsible for the creation […]
Corrections
December 6, 2009 - Hey there, nice page. I for one am a huge fan of the game (see this site and I really enjoyed reading through your stuff. One thing I stumbled upon is the fact, that the interview with Zach Norman is actually with Sean Vesce. 🙂 Oh, and maybe you can answer me, what the aliens […]
Cheap Bastard
November 29, 2009 - Hi i love Battlezone but i cant find the game anywhere for free i got no money realy no money but i would like to play this game full version and i do not have a cd player on my pc so if you know someone or somewhere where i can download the full version […]
Sticky Ramp Situation
October 5, 2009 - Hey I actually just found this website and also I just signed up for the forums, but just incase it takes a bit for my registration to go through on the forums, I thought I’d try here too. This is actually regarding the game. I am on mission 5 where you have to jump the […]
Awesome Charger
October 4, 2009 - I’m sure you know about the car that Activision was giving away back when I ’76 first came out, but no one really heard of what happened to it… Well I found the exact same one! The full history can be found at the 1970 Charger Registry. Awesome information. Thanks very much for spreading the […]
Special Request
October 2, 2009 - I was wondering if you would consider making a fool-proof instruction on how to connect the bz server? After reading quite much about the topic, I honestly still have no idea what to do to play I 76 on-line. There are really two issues at play here: The first is that very few people are […]
Battlezone Woes
August 9, 2009 - Can you believe I am just now playing this game. I am having two problems. One is upgrading to a new weapon I created. Tried just running the ship into it, but it will not pick it up. Of course I already have a limit of weapons. Figure I have to remove one somehow? Also, […]
More on the new Mechwarrior
July 18, 2009 - With the announcement of the new Mechwarrior game, there seems to be a good deal of early buzz and anticipation already. I’m actually quite surprised by the whole thing, as I figured people just weren’t into the half-simulation/half-action type of games anymore. But not only is the new Mechwarrior announced (not as a sequel, but […]
Sequels
July 8, 2009 - Surprisingly good news has popped up, as it looks like a new Mechwarrior game will be announced shortly. Smith & Tinker had aquired the IP from Microsoft some time ago, and as I had mentioned then, there had to be a reason behind it. According to Shack News, Piranha Studios is working on the new […]
Flattery will get you everywhere
July 3, 2009 - Zzzz your site is sooo out of date.. CSA WTF it’s CCA Dummy! Shit, you’re completely right. And the worst part of it all? It’s probably been like that for 10 years. The terminology is correct now, but as far as the rest of the Battlezone section being completely out of date: it’s just an […]
Funky Tunes
May 18, 2009 - Hey there, do you know where I can snag the Bullmark Demo at? I remember coming across it years ago on ArionSalazar.com (Cached page with inactive download links here https://web.archive.org/web/20020814051207/www.arionsalazar.com/audio_bullmark.html) but I foolishly didn’t download it. I’m in the exact same boat as you. I remember Arion Salazar’s home page from a while back with […]
No More Geocities
May 3, 2009 - After all of the hubaloo about Tripd.co.uk going down, another major player in the free homepage market is coming to an end. Geocities, one of the first homepage providers has announced that they are no longer accepting sign-ups and will be shutting down by the endof the year. Long time visitors (are there any?) will […]
Quickie
April 11, 2009 - Just a quick update today: some new thoughts in the Mechwarrior section. This is something that I wrote back in January, but finally got up on the site. Updates: Mechwarrior Thoughts – Now has content
More Clans
April 2, 2009 - If you’ve an interest in the development of Mechwarrior 2 (or you’ve been following the site), then you probably know that at one point in time, the game’s original programmer, Eric Peterson, had his Mechwarrior 2 memoirs posted at his Port of Evil forums. These posts, along with all others before 2007, were unfortunately lost. […]
No April Fool
April 1, 2009 - just installed my old original Interstate 76 on Winxp…after installing the gold patch the game language changes completely from german to english…i remember that there is a way to rechange that, but i forgot how…i found nothing relevant on the internet… Any hints? I hate to say it, but I have no idea. If anyone […]
What’s the motto?
March 28, 2009 - I think this place needs a motto. How about, “Where all of your favorite dead games are buried: The Local Ditch.” Sounds good to me. It’s been a while since the last update and in the mean time, I’ve been working my way through the FreeSpace series and System Shock. That doesn’t mean there aren’t […]
Daylight Savings
March 7, 2009 - A few days ago, I received an e-mail asking if I wanted to put some maps to the I ’76 levels on the site. After checking them out, the answer was a definite, “Yes,” so those are up on the site in the I ’76 Downloads and through the I ’76 walkthrough. I went and […]
It’s No Accident
March 3, 2009 - This is a much larger update than I had originally anticipated it being. There’s new questions to be answered, new downloads, some behind-the-scenes tweaks, and best of all, that goddamn Mechwarrior 2: Mercenaries Walkthrough is finally completed. I feel like I’ve written a small novel about the game at this point. There’s a guide to […]
It’s No Accident
February 28, 2009 - You seemed to have overlooked https://interstate76.com. Fear not, it hasn’t been overlooked. To the contrary, I’ve been linking to your site for a few years now, albeit through the Interstate ’76 FAQ instead of on the links page. I know there’s not many active I ’76 sites left, so if anyone out there has one […]
On a Tuesday?
February 24, 2009 - Ok, there’s just a quick update for this wonderful Tuesday night: that Mercenaries walkthrough is getting closer to completion. It should look better and have info on most of the missions in the game. I’m still missing a few, but fear not, they’ll be added soon. Updates: Mechwarrior 2: Mercenaries Walkthrough – One step closer […]
More Walkthrough Updates
February 21, 2009 - Just a few more updates and polishes. Most are behind-the-scenes, with broken links fixed and an updated sitemap. The big change you may notice is that there’s now a site search listed above, via google. So, if you’re looking for something in particular, just run a search, and hopefully, it’ll get you straight there. I’m […]
Mechin’ Bacon
February 15, 2009 - Good news, I guess? Lycos had some kind of deal go through at the last minute to “save” all of the sites they’d be shutting down, so my old address is still up. Don’t use it, though, just come straight here instead. I’ve been working on Mechwarrior 2: Mercenaries, and as promised, I’ve started on […]
The Move Is Over
February 8, 2009 - Lycos Europe is finally shutting down its Tripod.co.uk servers on February 15. If you’re still using the old address (members.lycos.co.uk/localditch/) to get to this website, then please update your bookmarks and links to https://www.localditch.com. I’ve been working on a Mechwarrior 2: Mercenaries Walkthrough/Strategy section, so expect that to pop up in a few weeks. There’s […]
Lines of Time
January 31, 2009 - As promised, I’ve got my method to convert Mechwarrior 2 from the standard Windows 95 version to the 3Dfx version up. In addition, the Mechwarrior/Battletech timeline is up, which will give a good indication of when the games take place not only in dates, but also in context of the (classic) Battletech universe. The Heavy […]
Joystick Legacy
January 25, 2009 - So, I’ve finally got the Mechwarrior 2 series up and running, for the most part, how I’d like it to. I may be over ten years late to the party, but I’m finally playing Ghost Bear’s Legacy. There’s only one problem, though: that Logitech Extreme 3D joystick that I picked up a month ago. It’s […]
Servers with a Smile
January 20, 2009 - I just so happened to stumble upon this site while I was googling HG2 + Battlezone. Now I can’t help, but remember the last time I was here I was following a link from the last HG2 server that was up. Were you guys the one who maintained the HG2 server for all these years? […]
Mecha
January 17, 2009 - While I’ve got the itch to play through some old games, I decided I’d give Heavy Gear II another run through. The hardest part about the game is adjusting my mindset. I was still stuck in the walking-tank mode of Mechwarrior. After realizing that in a Gear, being stealthy is as much, if not more, […]
Fresh Paint
January 11, 2009 - As usual, I’m back to updating things bit by bit. So we’ll start with the biggest news first: the Mechwarrior pages have been redesigned. As with the rest of the site, it’s gotten a fresh coat of paint that is strictly html 4.0 compliant and tweaked up a little bit. The navigation scheme should make […]
Tweaking
January 4, 2009 - For the most part, there are just a few tweaks to the site here and there, but there are a couple of big updates. Updates: Interstate ’76 Tips – Lots of good info on car design has been added Nitro Pack Downloads – The XP fix for the Nitro Pack can be downloaded here.
I ’76 on Vista
January 2, 2009 - Hey there. I just happened to come across a demo of Vigilante 8 on my friend’s Xbox 360 the other day. It reminded me of all the fun I had playing I’76 so I found a copy on the internet and I’m trying to install it on my Vista operating system. Have you heard of […]
Mapped Out
January 1, 2009 - First update of the new year, and it brings some goods news: the Battle Zone map links finally work. The nicest thing about paying for hosting is that there are no pop-up ads for any visiting the site. The next best thing? The near unlimited space that’s availabe. Yesterday, I added some of the harder-to-find […]
Walked Through
December 31, 2008 - Last night, I finished the TRIP in I ’76 and when it was over, I couldn’t help but feel a little disheartened. Part of that may be because the journey was rather short this time around. When I first played the game back in ’97, I had to figure everything out – what worked, what […]
Promises
December 30, 2008 - I know there were a lot of keyboard players back in the day, but I couldn’t get into I ’76 without a joystick. I had already broken in my trusty Sidewinder 3D Pro in Mechwarrior 2 and Multiplayer Battletech: Solaris, and Interstate ’76 used a very similar control setup, so it seemed like a perfect […]
Mechwarrior 2: The Clans
December 22, 2008 - So, I see that there’s been some recent interest in the older Mechwarrior games, mainly the original and Mechwarrrior 2. Whether there’s actually new interest or people have just managed to stumble upon my site is debatable. Either way, here’s the deal: I wrote the Clans article about 2002-2004. Sorry, I don’t really have a […]
No More Foxy Bingo
December 21, 2008 - It’s unbelievable, but it’s finally happened: The Local Ditch Gaming Emporium has moved to its own .com. If you haven’t noticed, the site is now at https://www.localditch.com. Along the way, some of the older pages have been given a nice facelift, as well as having some structural work done in the background. Just about everything […]
Visible War
December 19, 2008 - Deus Ex 3 is still a coming and there are a couple of previews out for it. They don’t have a whole lot of info yet, but the story will be a prequel this time around, taking place in 2027, a few years before JC Denton was around and before anyone was let down by […]
The End of the Line
December 11, 2008 - Great news: “Dear LYCOS Tripod customer, As you might have heard in the media, the management and the board of directors of LYCOS Europe N.V. have decided to liquidate valuable businesses and cease unprofitable activities. Unfortunately the web hosting business which includes Tripod is one of these. This means that we will continue providing our […]
Legends Never Die
December 7, 2008 - Lately, I’ve been on an I ’76 kick. Nostalgia-fueled as it is, the game is still awesome after all of these years. The style, the attitude – no other game really comes quite close to it. So, off to the good news: I’m finally writing the rest of the Interstate ’76 walkthrough. And to prove […]
Cornucopia
November 29, 2008 - Another set of updates has been added to the site. With the turkey-fuel provided over the weekend, I’ve been given the energy for a rather large update. As promised, for Interstate ’76, I’ve added in a scanned version of its quick reference card. If you need it, at least there’s a place out there on […]
Steady She Goes
November 22, 2008 - More updates for the Club Sega part of the site. As usual, there’s an assortment of small html tweaks and several page updates. Don’t worry, I’ve got some non-Sega updates coming soon. If you’ve ever found yourself looking for the I ’76 quick reference card, it’ll be up shortly, and so will the year’s round-up […]
More Clubbin’
November 1, 2008 - Tripod.co.uk is getting on my nerves. Despite tweaking my code to get it looking just right, their shitty advertisements are screwing up my text and layout. If anyone wants to point me to a better server, please let me know. The Club Sega section is updated all over the place. New reviews, more text, more […]
New Stuff
September 18, 2008 - There’s a huge update to the Sega section. The site has been revamped. Looks-wise, it’s probably more of an evolution than anything else. It has been looking stale for about the last six years and I’ve been planning to get the Sega blog stuff on there for a while, so it seemed like now was […]
I ’82 Pre-release Pictures
June 6, 2008 - Hi I was scrolling through the internet when i came across a load of I’82 PRE-RELEASE picture’s on ING.com I will send the 2 most interesting one’s if you want them thanks i just need to know your email address.:) Interstate 76/82 rocks!!!! Yeah, send them my way. I tried to e-mail you back, but […]
Lost Touch
March 17, 2008 - Ok, I know, I’ve been neglecting the site a little bit. You’ve got to admit, though, it was a good run of updates. Lately, I’ve had the itch that only Mechwarrior 2 can scratch, so I’ve been jogging down memory lane while Clan Wolf destroys Clan Falcon in the Refusal Wars. That also means I’ve […]
Assorted Shorts
January 19, 2008 - I’ve been attempting to catch in on some good deals with my newly-acquired PS2 (and hopefully soon some SEGA Ages titles…). With no particular criteria, here are some rankings. Guitar Hero III – 9.5/10. Does it feel like playing a guitar? Well, not really, but that’s alright, that’s what a real guitar is for. It’s […]
Club Sega
January 18, 2008 - Yes, it’s true. I stepped into the blog world. So, I opened up a site that I’m calling “Club Sega” for now. The idea is to take my current Sega-game focus and squeeze it into a site that’s based on shorter articles and editorials – kind of like the news page. The Sega section of […]
Yakuza Impressions
January 18, 2008 - After hearing that it was a Shenmue-like game, Yakuza caught my interest. It also seemed to be one of the few Sega games to come out lately that didn’t suck. That was really all of the info I had about the game, but after playing it, I can see some of the Shenmue comparisons. Really, […]
Arcadia
January 18, 2008 - Recently, it seems that I’ve been enjoying arcade-style games more so than console-only ones. In an arcade, the goal is to have a few minutes of fun and move one. Because a person won’t play a game again if it doesn’t have some redeeming quality, developers are forced to work out the mechanics and sort […]
Hope this is not… Chris’s Blood
January 18, 2008 - Warning: rant coming up. I really wonder how people can read their lines for voiceover work and not question how retarded some of it is. Harrison Ford hated the voices that were added to Blade Runner and intentionally did them poorly, hoping that they’d never make it to the film as is. He wasn’t so […]
Virtual Out
January 4, 2008 - I found a copy of Virtual On: Marz for pretty cheap and I’ve been playing it as of late. I hate to say it, but it’s not really that great of a game. Basically, it’s the home version of Force. Instead of being a direct copy of the arcade, though, it’s been geared to have […]
Yuletide Knights
December 21, 2007 - Looks like the new Nights is out and the reviews are averaging about 7/10. Shocked? Me neither. Of course, when people actually play the original, they’ll realize it’s about an 8.5/10 game. No one’s going to bother digging up a Saturn, so maybe it’ll keep its mystique, at least in America. Japan, on the other […]
Train Keep Rolling
December 8, 2007 - Alright, lots of updates on the site. Actually, it only seems like a lot to me. You’ll only see about 5 different changes, so here’s the list: Virtua Fighter 3 – Saturn stuff. Virtua Fighter 4: Evo – I’ve been playing it, so I figured it fill it out a bit. Nights – Spot the […]
Aging Like Wine
December 3, 2007 - I realize my site has fallen into the category of “Retro” gaming. Not really by choice, of course, but time seems to have a way of making these things happen. I’m not going to fight it. Instead, I’m going to enjoy the title and all that comes with it. I’ve finally stepped into the modern […]
Virtua Fightin’: Southern Style
November 28, 2007 - I travel a lot for work, which means occasionally I go to someplace interesting. Most of the time, I don’t. One day, after work, I decided to head out to the local mall and check things out, when I happened upon an arcade. Inside were, as expected, a lot of Sega games – Crazy Taxi, […]
I ’76 Flamethrowers and Variants
November 19, 2007 - Two questions: I have played I 76 substituting melee variants in trip mode, but have forgotten how. Do you know? My last few computers have not been able to use flame throwers in I76. They don’t useable range, and they flicker. Is there any solution to this problem. Thank you. It’s been years, but if […]
I ’76 Resolutions
October 9, 2007 - Is there any way to raise the resolution above 640×480 under direct3D? Not in D3D. Either use the software mode where it can be raised to 1024×768 or find a glide wrapper. More info can be found in the I ’76 FAQ.
Death of an Echidna
October 3, 2007 - Some series were meant to be in 3D from the time they started. Some were not. For some, the transition was rough, but eventually they got through it. For others, things only got worse. Enter: the hedgehog. After Sonic’s 2D days on the Genesis and non-existence on the Saturn, it was time for the hog […]
More Christmas in June
June 10, 2007 - I’ve just tweaked up a few of the pages from yesterday and started fixing some of the links inside the Sega section. I’ve been playing VF2 on the Saturn lately, and this is quite possibly my favorite game released on that system. Is it the best fighting game ever? Probably. I’m not sure why, but […]
Christmas in June
June 9, 2007 - So, lots of updates on the site. Crazy times, indeed. It’s been a while since I’ve updated the site with any regularity, so enjoy it while it lasts. I finally got around to answering all of the e-mails about the site. So, if you’ve asked me a question in the past 4 years and I […]
Lightning Strikes Twice
June 5, 2007 - Two updates in one year? This hasn’t happened since ’03. It seems I’ve had a lot brewing on the old brain, here’s a few snippets: Hey, have a website like mine? Then let me know. It’s hard to find sites that aren’t part of a huge network (Gamespy, IGN, Gamespot, etc.) that actually have some […]
I ’76 Hacks
May 21, 2007 - I’m glad to see someone actually STILL has a fan site out there for I76! I reently reinstalled it on my WinXP PC, and have been blowing crap up in instant-bot-melee battles. Its been about 10 years, but I used to spend hours at night (and day) hacking and playing this game online. I would […]
More Road to Cover
May 12, 2007 - I started thinking of my good ol’ i76 gaming days, and it took a while for my to come out of my daydreams…honestly, I think it would be a good game to this date and I would love to see activision raising the game from the dead by making a true prequel, with the feel […]
I ’76 XP Installation Woes
March 26, 2007 - Hi, I was wondering if you had any information about getting Interstate 76 to install under XP. At the moment SETUP.EXE manages to extract itself no problem, but when the installation process begins and it determines what system its being installed on it refuses. Ive tried every possible kind of compatibility mode and a few […]
Site Updates
February 14, 2007 - Sonic History Picture Added – 3/5/11 Internal Link Housekeeping – 2/26/11 Interstate ’76 Site Redesign – 2/15/11 Interstate ’76 FAQ – 2/14/11
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February 13, 2007 - Your guestbook is example of middle-class guestbooks. Congratulation! I’ll show your site and guestbook to my friends
I ’76 Downloads
December 11, 2006 - I just stumbled onto the site today (12-11-06) and noticed that some of the I’76 files are still active! So I got the patch from probably the only available server on the internet. Thanks a lot 🙂 Everything else is dead, though, and I mean, it’s a little late to be looking for files for […]
Fungi Power
October 3, 2006 - I’m a die-hard (read dying hard) fan of Interstate ’76. I have the orginal discs of the game. The old ones for Windows 95, where the install disc has the Mech Warrior 2 Demo and some video previews of A-10 Cuba, etc (Thats all I remember). Now, both discs have a problem. There is some […]
Hot Copy, Indeed
October 2, 2006 - I guess the chances that anyone will recieve this are slim, and even if you are reading it now, I have a feeling that the chances for you to give me a url to a pirated copy of I76 are slim aswell. But I don’t really think I have anything to loose, so If you […]
Name That Tune
July 30, 2006 - I recently dug up my old I76 cd and ripped the badass funky music to mp3. I don’t know what the track names are! Can you help a brotha’ out? Coming your way – I ’76 track names.
Ozz
March 28, 2006 - KISIERA SAVER SI NO ES MUCHA MOLESTIa DONDE KEDA UBIKDO SU LOKAL Y SI ES AYI DONDE ASEN DUELOS DE KARTA Y SI RESULTA SER K ES AYI K DE VO ASER PARA ENTRAR, KIERO SAVER KUATO BALENLAS KARTAS O SI USTEDES LAS PRESTAN SI MAS ESPERO K ME RESPONDAN PRONTO OZZ Can anyone help […]
Hi-Res I ’76 XP-style
August 31, 2005 - recently I found the way to play Interstate 76 on WinXP (turn sound acc down.) But now I discovered that I can only play it on 640/480 reslolution. I think I used to play it (with Win98) on 1024/768… Is there any tweak to play it in higher resolution? I’ve installed the gold edition patch, […]
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