Mechwarrior Archives
You are viewing the Mechwarrior archives, full of news, updates, rants, rambles, questions, and comments about Mechwarrior.
If you’re looking for the complete site, with downloads, walkthroughs, game advice, codes, trivia, maps, and more, please go to Local Ditch Gaming – Mechwarrior.
Updates continue, particular to the Mechwarrior section of Local Ditch Gaming.
As always, I’ve been tweaking the layout of the site a bit. The homepage itself has mostly incremental changes. But, the Mechwarrior and I ’76 sections, a lot of Javascript has been removed and the navigation has been simplified. Hopefully it all translates to a nicer feel. Not to mention, the Mechwarrior 2 mission guide, 3dfx conversion info, music pages, and more are now active.
Hit the jump to see the specifics
MW5: The Clan’s first DLC, Trails of War, brings player versus player combat, a horde mode, and new mech variants to the game.
Just under six weeks after Mechwarrior 5: The Clans has been released, it’s first DLC, Trials of War, comes out today. It seems to be a mostly multiplayer add on to the original game, bringing player vs. player combat, a horde mode, and a few new mech variants.
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I found an Original MechWarrior game 1989. What would be a good resale
price.
I just did a quick completed listings search on ebay and one went for $50
just a few days ago. Another went for $87 at the beginning of June. Both
were on floppy disk and in excellent condition.
You can also check out Mechwarrior at Price Charting to see how the game is selling.
Mechwarrior Online introduces the Tourmaline Desert map, consumables, missile issues, and grants a double-XP weekend, where the Local Ditch decides to check out Spiders and Ravens.
Every time a patch rolls around, I feel a bit like I’m playing “Let’s Make a Deal.” You might win big or you may get zonked. Which will it be? No one knows. And of course, there are usually some other zany things to happen along the way.
Update #13 saw the introduction of a new map: Tourmaline Desert. I’m pretty happy with it. It’s a big map, littered with jaggering scenery that provides ample areas to both hide and ascend. The map is bright; there’s a lot of light bouncing around in it, which gives the mechs a nice sheen. (more…)
Now known as Mechwarrior Online, the Piranha Games reboot of the series is going to be a free-to-play MMO.
Via PCGamer.
I have the same disk as you and tried following your instructions, but I couldn’t get it to work. I need help with the glide. How do I configure it? Also, I could only get my hands on the beta 2 version…
Ok, first question: Can you run Mechwarrior 2 in Windows without applying any of the Glide patches? If you can’t, then be sure to get the game working. After that, copy over the 3dfx files. To install dgvoodoo, just copy its files into the Mechwarrior 2 directory. As far as the particular options go, play with them a bit and see what types of effects they may have on your system.
I’m offering no guarantees that this’ll work for anyone else. But, I did manage to get the game running that way and maybe someone else out there can use the info as, if no other reason, a starting point.
With the announcement of the new Mechwarrior game, there seems to be a good deal of early buzz and anticipation already. I’m actually quite surprised by the whole thing, as I figured people just weren’t into the half-simulation/half-action type of games anymore. But not only is the new Mechwarrior announced (not as a sequel, but as a series reboot), but it’s also including some of the original “unseen” mechs, such as the Warhammer and Rifleman whose image rights had been lost over the years.
For more info, IGN has a news article with the new Mechwarrior trailer and a 6-page interview with Jordan Weisman.
Updates:
Mechwarrior History – New game development added