Mechwarrior Archives
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I found an Original MechWarrior game 1989. What would be a good resale price. I just did a quick completed listings search on ebay and one went for $50 just a few days ago. Another went for $87 at the beginning of June. Both were on floppy disk and in excellent condition. You can also […]
I found an Original MechWarrior game 1989. What would be a good resale
price.
I just did a quick completed listings search on ebay and one went for $50
just a few days ago. Another went for $87 at the beginning of June. Both
were on floppy disk and in excellent condition.
You can also check out Mechwarrior at Price Charting to see how the game is selling.
Mechwarrior Online introduces the Tourmaline Desert map, consumables, missile issues, and grants a double-XP weekend, where the Local Ditch decides to check out Spiders and Ravens.
Every time a patch rolls around, I feel a bit like I’m playing “Let’s Make a Deal.” You might win big or you may get zonked. Which will it be? No one knows. And of course, there are usually some other zany things to happen along the way.
Update #13 saw the introduction of a new map: Tourmaline Desert. I’m pretty happy with it. It’s a big map, littered with jaggering scenery that provides ample areas to both hide and ascend. The map is bright; there’s a lot of light bouncing around in it, which gives the mechs a nice sheen. (more…)
Now known as Mechwarrior Online, the Piranha Games reboot of the series is going to be a free-to-play MMO. Via PCGamer.
Now known as Mechwarrior Online, the Piranha Games reboot of the series is going to be a free-to-play MMO.
Via PCGamer.
I have the same disk as you and tried following your instructions, but I couldn’t get it to work. I need help with the glide. How do I configure it? Also, I could only get my hands on the beta 2 version… Ok, first question: Can you run Mechwarrior 2 in Windows without applying any […]
I have the same disk as you and tried following your instructions, but I couldn’t get it to work. I need help with the glide. How do I configure it? Also, I could only get my hands on the beta 2 version…
Ok, first question: Can you run Mechwarrior 2 in Windows without applying any of the Glide patches? If you can’t, then be sure to get the game working. After that, copy over the 3dfx files. To install dgvoodoo, just copy its files into the Mechwarrior 2 directory. As far as the particular options go, play with them a bit and see what types of effects they may have on your system.
I’m offering no guarantees that this’ll work for anyone else. But, I did manage to get the game running that way and maybe someone else out there can use the info as, if no other reason, a starting point.
With the announcement of the new Mechwarrior game, there seems to be a good deal of early buzz and anticipation already. I’m actually quite surprised by the whole thing, as I figured people just weren’t into the half-simulation/half-action type of games anymore. But not only is the new Mechwarrior announced (not as a sequel, but […]
With the announcement of the new Mechwarrior game, there seems to be a good deal of early buzz and anticipation already. I’m actually quite surprised by the whole thing, as I figured people just weren’t into the half-simulation/half-action type of games anymore. But not only is the new Mechwarrior announced (not as a sequel, but as a series reboot), but it’s also including some of the original “unseen” mechs, such as the Warhammer and Rifleman whose image rights had been lost over the years.
For more info, IGN has a news article with the new Mechwarrior trailer and a 6-page interview with Jordan Weisman.
Updates:
Mechwarrior History – New game development added
Surprisingly good news has popped up, as it looks like a new Mechwarrior game will be announced shortly. Smith & Tinker had aquired the IP from Microsoft some time ago, and as I had mentioned then, there had to be a reason behind it. According to Shack News, Piranha Studios is working on the new […]
Surprisingly good news has popped up, as it looks like a new Mechwarrior game will be announced shortly. Smith & Tinker had aquired the IP from Microsoft some time ago, and as I had mentioned then, there had to be a reason behind it.
According to Shack News, Piranha Studios is working on the new game. Should be fun to see where it goes…
In other sequel news, Deus Ex 3 has been noticably absent as of late. For whatever reason, I had convinced myself that the game would pop up in some form – screenshot, movie, demo – at this year’s E3, and even though I let myself sit through and watch it on G4, there was no mention of it whatsoever.
Stephane D’Astous of Eidos Montreal recently posted this cryptic message on his twitter account: “DX3 has never been so greenlight!” I’m assuming that it means some portion of the game has been given the go-ahead, and not that that Deus Ex 3 has been in limbo for the past several months. Either way, hopefully more info will be made available soon.
Just a quick update today: some new thoughts in the Mechwarrior section. This is something that I wrote back in January, but finally got up on the site. Updates: Mechwarrior Thoughts – Now has content
Just a quick update today: some new thoughts in the Mechwarrior section. This is something that I wrote back in January, but finally got up on the site.
Updates:
Mechwarrior Thoughts – Now has content
If you’ve an interest in the development of Mechwarrior 2 (or you’ve been following the site), then you probably know that at one point in time, the game’s original programmer, Eric Peterson, had his Mechwarrior 2 memoirs posted at his Port of Evil forums. These posts, along with all others before 2007, were unfortunately lost. […]
If you’ve an interest in the development of Mechwarrior 2 (or you’ve been following the site), then you probably know that at one point in time, the game’s original programmer, Eric Peterson, had his Mechwarrior 2 memoirs posted at his Port of Evil forums. These posts, along with all others before 2007, were unfortunately lost.
Good news, though. He has been reposting these at his planet E blog. It’s a fascinating tale and an inside look at how Mech2 came to be, so check it out.
This is a much larger update than I had originally anticipated it being. There’s new questions to be answered, new downloads, some behind-the-scenes tweaks, and best of all, that goddamn Mechwarrior 2: Mercenaries Walkthrough is finally completed. I feel like I’ve written a small novel about the game at this point. There’s a guide to […]
This is a much larger update than I had originally anticipated it being. There’s new questions to be answered, new downloads, some behind-the-scenes tweaks, and best of all, that goddamn Mechwarrior 2: Mercenaries Walkthrough is finally completed.
I feel like I’ve written a small novel about the game at this point. There’s a guide to get through every single scripted mission in the game. Hell, not even the official strategy guide (and especially not the guides on GameFAQs) do this. It’s a big relief to finally have it done, and in celebration, I’m going to sit back and just enjoy just playing through a few games.
Next on my list? Descent: FreeSpace, Tron 2.0, and Yakuza 2.
Updates:
Interstate ’76 Links – Most (kind of) work now
News Archives – Old news archived
Mechwarrior 2 Mercenaries Downloads – Game manuals added
Mechwarrior 2: Mercenaries Walkthrough – Complete
Q&A – I ’76 Question answered, old pages archived
Ok, there’s just a quick update for this wonderful Tuesday night: that Mercenaries walkthrough is getting closer to completion. It should look better and have info on most of the missions in the game. I’m still missing a few, but fear not, they’ll be added soon. Updates: Mechwarrior 2: Mercenaries Walkthrough – One step closer […]
Ok, there’s just a quick update for this wonderful Tuesday night: that Mercenaries walkthrough is getting closer to completion. It should look better and have info on most of the missions in the game. I’m still missing a few, but fear not, they’ll be added soon.
Updates:
Mechwarrior 2: Mercenaries Walkthrough – One step closer to completion