The Local Ditch Archives

Final Countdown

Streets of Deus Ex: Human Revolution

After several years of anticipation, Deus Ex: Human Revolution is about to be released. Time to take a quick look back and see how we got to this point.

In a way, it’s almost shocking that it’s happening. After all of the anticipation, Deus Ex: Human Revolution is going to be released tomorrow.

When the game was announced, I was surprised. After all, Invisible War had left a bad taste in gamers’ mouths and it’d been years since the term Deus Ex had mentioned outside of a retro review or a greatest games list. Despite the lackluster efforts of the then latest in the Deus Ex series, I already knew I’d have to try out Deus Ex 3 when it appeared.

(Slightly related: I’ve replayed Invisible War since its release and, without being tainted by the awesomeness of the first game, it’s not too bad. )

What followed was not pretty. I’d check the official Eidos forums every week looking for an update on the Deus Ex. What a horrible place. So much pessimism, so much hate, so much anger for a game that, for the vast major of us, consisted of a few pictures and a bizarre trailer for about three years.

Someday, I’d play the new Deus Ex. I knew it. My computer at the time would not cut it. So, I built a new system, where a small voice in the back of my skull whispered, “You’ll be able to play this game on it.” That was two years ago. Yes, I had convinced myself that DE3 would make an appearance at E3 2009. It didn’t happen.

I persisted. Soaking up each droplet of news. When it finally became real, when gameplay videos and interviews started appearing, I couldn’t look. It’s too close to home. The surprise, the joy of discovering something for the first would be ruined. So, I’ve been on a self-made Deus Ex media blackout for the last few months.

In the meantime, I’ve pre-ordered a game for the first time in my life. I’ve used Steam to pre-load a game for the first time. This also marks the first time in a long damn while that I’ve paid full price for a PC game. And to top it off – that computer from a few years ago – finally got a graphics card that wasn’t a POS. Yes, I”d been holding off to update it until Deus Ex: Human Revolution would be released.

It probably seems a bit much. I’m sure it seems in a way like I”m setting myself up for failure, that the game can’t live up to my expectations. It’s a real possibility, but I’ll still be playing this thing tomorrow anyway.

Portal 2

Portal 2 Title Screen

In some sort of miracle (Read: Steam Summer Sale), I’ve managed to play a game in the year it’s released. As with many others, the original Portal left a warm spot in my heart for a murderous robot. How could I resist the call of Portal 2? Though I tried, I couldn’t hold out for long.

Portal 2’s hype was through the charts by the time it launched. A collection of mysterious messages and seemingly random images from Valve began emerging on various online gaming publications. Portal was modified with new ending and extra game content that hinted of the upcoming sequel. It was beautiful marketing that promoted the game and rewarded fans. The hidden messages were fun, there was more to do in the game, and it was all laid out with just enough clues that the Valve community could piece it all together. A huge puzzle. Very appropriate.

The Potato sack thing was a bit over-the-top, I think, but still very fun. Play Steam games. Earn potatoes. The more potatoes earned, the more fuel GlaDOS has and the sooner Portal 2 will be released. Official and unofficial countdown sites popped up and a buzz formed as avid gamers watched the potato count go up… and rapidly descend. Is this a trick? Was it only a joke? Was GlaDOS using these potatoes for something? (more…)

Prepare

I did something I haven’t done in years: I purchased a game at full price. That’s right, I just pre-ordered Deus Ex: Human Revolution, so you can expect a ton of updates, ramblings, spoilers, thoughts, etc. as I confusedly work my way through the game. Oh, did I choose any of those fancy Augmented Editions? No. Extras that I view once and throw in storage are not something I want.

Duke Nukem 3D

Duke Nukem 3D

Duke Nukem 3D remains the Duke’s magnum opus. With inventive weapons and unprecedented interactivity, it fought on the front lines against id’s fully-3D Quake. With the recent release of Duke Nukem Forever, the Local Ditch takes a look at Duke Nukem 3D.

Back in the day, the local software shop had packaged, boxed software lining the walls, while an inside aisle held racks of 5.25″ floppy disks, almost all of which were branded shareware. The concept: you pay for the price of the disks ($1 for a 1-disk piece of software, $2 for a two disker…) and get to use the program as much as you want. Only there’s a catch: you don’t get the entire program. If you liked it, you were encouraged to buy the rest of it. If not, you just gave the disk to someone else.

Duke Nukem was sitting on the shelf with the rest of them. On its disk was Episode 1: Shrapnel City. In the intro, there’s a brief dialogue between Duke and the game’s antagonist, Dr. Proton, ending with Duke promising to get home, “in time to watch Oprah.” (more…)

Earthworm Jim HD

Earthworm Jim battles specters in Heck.

Earthworm Jim arrives on the XBox 360 with enhanced graphics and extra play modes. After all of these years, how does the 16-bit platformer hold up? The Local Ditch finds out.

Oh, Xbox Live, how you’ve enabled me to relive the missed games of my youth. Welcome to the club, Earthworm Jim. Back in the 16-bit days, I had EJ2 for my Genesis, but never the first one.

So, how do I view it with modern day eyes? I really had to step back and get in the right mindset to play this one. I’ve grown accustomed to the auto-saves and constant progress of modern games. It’s a bit of a blast from the past to go into a game that’s designed to last for a few hours and be played from the very beginning every time that it’s started. (more…)

Perfect Dark

Perfect Darks protagonist: Joanna Dark

Another trek down missed memory lane via XBOX Live gives me the chance to finally put some time into Perfect Dark. Do the high resolution graphics make up for the antiquated game structure?

Another trek down missed memory lane via XBOX Live gives me the chance to finally put some time into Perfect Dark. Sure, I think I’d played it before with friends at one point or another, usually ending with me swearing profusely about getting my ass kicked in the multiplayer.

But now, this digital remastering of Perfect Dark gives me a chance to prove that had I actually properly put time into the game, I wouldn’t be so rubbish at it. No, I don’t believe what I just said either. (more…)

Dead Space

A necromorph lurks behind Isaac in Dead Space.

Dead Space, the 2008, third-person, sci-fi shooter, is a solid contribution its genre, but it continually reminds me of other games.

Hey, wasn’t Dead Space 2 released just a few days ago? When I finally got a hold of an XBOX over the summer, I had to get a couple of games. Those were Burnout Paradise and Dead Space. In hindsight, I’m not really sure why I chose them. I think a large part of it was that I wanted to experience what the PS3/360 generation had brought to the gaming world.

So, I started Dead Space and I couldn’t read a goddamn thing on the screen. (more…)