The Local Ditch Archives

The Move Is Over

Lycos Europe is finally shutting down its Tripod.co.uk servers on February 15. If you’re still using the old address (members.lycos.co.uk/localditch/) to get to this website, then please update your bookmarks and links to http://www.localditch.com. I’ve been working on a Mechwarrior 2: Mercenaries Walkthrough/Strategy section, so expect that to pop up in a few weeks. There’s […]

Lycos Europe is finally shutting down its Tripod.co.uk servers on February 15. If you’re still using the old address (members.lycos.co.uk/localditch/) to get to this website, then please update your bookmarks and links to http://www.localditch.com.

I’ve been working on a Mechwarrior 2: Mercenaries Walkthrough/Strategy section, so expect that to pop up in a few weeks. There’s really a lot more to the game than I remember, but it’s a fun trek down memory lane.

Lastly, as usual, there are some small updates scattered around the site, mostly behind the scenes.

Fresh Paint

As usual, I’m back to updating things bit by bit. So we’ll start with the biggest news first: the Mechwarrior pages have been redesigned. As with the rest of the site, it’s gotten a fresh coat of paint that is strictly html 4.0 compliant and tweaked up a little bit. The navigation scheme should make […]

As usual, I’m back to updating things bit by bit. So we’ll start with the biggest news first: the Mechwarrior pages have been redesigned. As with the rest of the site, it’s gotten a fresh coat of paint that is strictly html 4.0 compliant and tweaked up a little bit. The navigation scheme should make it easier to find whatever your looking for as well. The content is mostly the same at this point, but you can bet that in the near future, there will be more up there.

Also, I’ve added preview movies of Interstate ’76, Nitro Pack, and Heavy Gear in their respective sections. All were pulled from other Activision game disks.

Updates:
Heavy Gear Downloads – New preview movie
Interstate ’76 Downloads – New preview movie
Nitro Pack Downloads – New preview movie
Mechwarrior – Entire site redesign

Tweaking

For the most part, there are just a few tweaks to the site here and there, but there are a couple of big updates. Updates: Interstate ’76 Tips – Lots of good info on car design has been added Nitro Pack Downloads – The XP fix for the Nitro Pack can be downloaded here.

For the most part, there are just a few tweaks to the site here and there, but there are a couple of big updates.

Updates:
Interstate ’76 Tips – Lots of good info on car design has been added
Nitro Pack Downloads – The XP fix for the Nitro Pack can be downloaded here.

No More Foxy Bingo

It’s unbelievable, but it’s finally happened: The Local Ditch Gaming Emporium has moved to its own .com. If you haven’t noticed, the site is now at http://www.localditch.com. Along the way, some of the older pages have been given a nice facelift, as well as having some structural work done in the background. Just about everything […]

It’s unbelievable, but it’s finally happened: The Local Ditch Gaming Emporium has moved to its own .com. If you haven’t noticed, the site is now at http://www.localditch.com.

Along the way, some of the older pages have been given a nice facelift, as well as having some structural work done in the background. Just about everything is compliant with xhtml 1.0 strict, which makes me feel warm and fuzzy inside. Even better news, though, is that almost all of the broken internal links have been fixed. So now, the only broken links you’ll run into are to pages that aren’t on The Local Ditch. And let’s be honest, who really cares about those pages anyway? (I kid.)

The news can be found here now, at the main page. This is something that I wanted to do so that hopefully people would actually see when the site has been updated (give yourself a pat on the back) and they wouldn’t have to get through several pages to do so.

To the right are links to the games, in order of popularity. It looks like Interstate ’76 is the current prom queen, so go check out the new site and let me know what you think.

As it turns out, the guestbook was broken, not that anyone would sign it anyway.

And best of all – no more popups. That’s right, say goodbye to Tripod’s slow-ass load times and all of those ads. I’ll miss you least of all, Foxy Bingo.

The End of the Line

Great news: “Dear LYCOS Tripod customer, As you might have heard in the media, the management and the board of directors of LYCOS Europe N.V. have decided to liquidate valuable businesses and cease unprofitable activities. Unfortunately the web hosting business which includes Tripod is one of these. This means that we will continue providing our […]

Great news:

“Dear LYCOS Tripod customer,

As you might have heard in the media, the management and the board of directors of LYCOS Europe N.V. have decided to liquidate valuable businesses and cease unprofitable activities. Unfortunately the web hosting business which includes Tripod is one of these.

This means that we will continue providing our Tripod services for only a limited period.

We will inform you about any upcoming changes in sufficient time. Though details are not yet clarified, we expect the Tripod platform to be operating during the first quarter of 2009.

As soon as we have further details about the planned measure, you will immediately be informed. We expect this to happen in a few days.

We are sorry for any inconvenience this may have caused. We strive to enable a smooth transfer of your presence. We ask for your understanding that we cannot provide you with further information at this point of time. We also ask for your understanding that you might experience delays in response times from our support team in the next days as we expect an increasing volume of requests.

Please refrain from contacting our support team via telephone in this matter as no additional information can be provided by this channel.

Thank you for your patience and your understanding.”

I need to find a new host. Any suggestions? I’m seriously thinking about a .com, .net, .whatever.

I guess this explains why the advertisements have been so heavy.

More Clubbin’

Tripod.co.uk is getting on my nerves. Despite tweaking my code to get it looking just right, their shitty advertisements are screwing up my text and layout. If anyone wants to point me to a better server, please let me know. The Club Sega section is updated all over the place. New reviews, more text, more […]

Tripod.co.uk is getting on my nerves. Despite tweaking my code to get it looking just right, their shitty advertisements are screwing up my text and layout. If anyone wants to point me to a better server, please let me know.

The Club Sega section is updated all over the place. New reviews, more text, more general tweaking. There’s a lot of little things, so check out the dates on the bottom of the pages. They list the last time that page has had an update.

Updates:
Club Sega

Arcadia

Recently, it seems that I’ve been enjoying arcade-style games more so than console-only ones. In an arcade, the goal is to have a few minutes of fun and move one. Because a person won’t play a game again if it doesn’t have some redeeming quality, developers are forced to work out the mechanics and sort […]

Virtua Fighting HamsterRecently, it seems that I’ve been enjoying arcade-style games more so than console-only ones. In an arcade, the goal is to have a few minutes of fun and move one. Because a person won’t play a game again if it doesn’t have some redeeming quality, developers are forced to work out the mechanics and sort out what makes the game, “fun.” If they don’t, no one will play it, no arcade will want it, and they won’t make any money.

Maybe it’s my impatience, but I just want to get into a game and play. Cut-scenes can be interesting, but if I wanted to watch a movie, I’d put in a DVD. Ultimately, games are played to have fun. If it gets in the way or limits the ability to have fun, it shouldn’t be in there. I think arcade games are more focused and to-the-point for this reason. Too much fluff and a person just moves on.

I’ve been wondering about the existence of QTEs in games and whether it’s a good thing or not. Ultimately, a game is just a person pushing the right button at the right time. But is pushing “X” as soon as the screen flashes “X” really fun? People loved Simon, but it was more about remembering the order rather than just hitting things. Ultimately, I think QTEs are ways of getting the player to interact with the movie.

Console games tend to encompass the holistic gaming experience – movies, interaction, feeling a part of the whole game, rather than stripping it down to the bare essentials for five minutes of fun

Hope this is not… Chris’s Blood

Warning: rant coming up. I really wonder how people can read their lines for voiceover work and not question how retarded some of it is. Harrison Ford hated the voices that were added to Blade Runner and intentionally did them poorly, hoping that they’d never make it to the film as is. He wasn’t so […]

Warning: rant coming up. I really wonder how people can read their lines for voiceover work and not question how retarded some of it is. Harrison Ford hated the voices that were added to Blade Runner and intentionally did them poorly, hoping that they’d never make it to the film as is. He wasn’t so lucky.

Could the same phenomenon be happening? Script, dialog, acting, and general voice work in games tends to be pretty bad. Maybe it’s just a recent thing, but having stories and characters full of incoherent names and items/locations just isn’t working. Is it so hard to speak like normal when a microphone is in front of you?

Maybe the world imagines games are for kids. Cartoons have more complex plotlines than some games. But more-so, they tend to have over-the-top voices with straightforward, two-dimensional characters that always have the right thing to say.

Resident Evil has notoriously bad voice acting, even worse than the B-movies it mimics. By the time the series hit number 4, it seems they’ve improved. The voice work still falls into the same traps as cartoons and good-versus-evil movies. The bad guy spouts off the same, “See if you can withstand this!” rhetoric while the hero gives a snappy retort. The written dialogue, the source, is not so hot to begin with. This seems to be the least of problems though.

The voicing itself is terrible. In VO: Marz, the dialogue pauses after every line. I don’t know if they didn’t figure out how to load from the CD (Ok, it’s clear they didn’t) or if the designers intended a lot of people to play the game on mute and read everything. The random pauses are extremely unnatural. Not only that, but many of the pauses are just in the way that the audio itself was recorded. Yakuza does the same thing. The sentence breaks and pauses are out of cadence, most likely because they were trying to synch up the English text with the Japanese character movements.

Talk to a person. Then, ask them to read a story to a small child. Notice the difference in their voice. It slows down and over-enunciates every syllable. They make goofy voices for each different character. You can see their eyes widen and their facial expressions change in an effort to communicate with the kid.

This is their videogame voice.

I can’t imagine that this is by accident. Maybe it really is that hard to be natural with a microphone in front of you. Not every game suffers this fate, though. Interstate ’76 had a good story and good voice acting to go along with it. But it may be the exception rather than the rule. After all, it was written by a former writer for Cheers.

Sitcoms may also be the problem. These shows are paced so that after every joke, there is a pause for a laugh. Dialog isn’t the most natural, as one person usually plays the “straight man” and sets up the joke while the other gets the line and the laugh.

I guess these same arguments could be made for televisions/movies as well.

On the last note, not every bit of dialogue in a game should be subtitled. If the option for it is there, that’s fine, but I don’t want to read every line before I hear it. Have it one way or the other, but not both. Most of us use our ears to listen and our eyes to read. Let’s take advantage of that and instead of focusing on the unfolding text, let’s watch the action unfolding and let our other sense take care of the words.

Lightning Strikes Twice

Two updates in one year? This hasn’t happened since ’03. It seems I’ve had a lot brewing on the old brain, here’s a few snippets: Hey, have a website like mine? Then let me know. It’s hard to find sites that aren’t part of a huge network (Gamespy, IGN, Gamespot, etc.) that actually have some […]

Two updates in one year? This hasn’t happened since ’03.

It seems I’ve had a lot brewing on the old brain, here’s a few snippets:

Hey, have a website like mine? Then let me know. It’s hard to find sites that aren’t part of a huge network (Gamespy, IGN, Gamespot, etc.) that actually have some content to them.

Digging through a bunch of old sites has caused me to ask a question: Why do so many 2-page sites have a forum on them? Was that/is that a passing trend?

Does Geocities no longer discriminate against “IllGAL ROMZ!!!!!!!!” I swear that’s what all of the game sites on that place have become.

So, with the announcement that NiGHTS is finally getting a sequel, I thought I’d check out the game a bit more. Actually, I’ve been digging through my old Dreamcast/Saturn library and finally getting through some games that I never did before. I finally saw the ending of Zombie Revenge (what a bummer), won a race in F355 Challenge, and I’m only one star away from unlocking everything in HotD2.

NiGHTS is one of those games that when I first played it, I enjoyed it, but I really didn’t get why some people were so fanatical about it. Let me put it this way, I wouldn’t go and devote my entire room to my hand-drawn NiGHTS artwork. Nightopians were alright, but they never really did much besides get in the way. Run through grab stuff, then run through the same course again in 10 seconds. Ok, it’s cool. The graphics are unique and some parts of the game are just downright creepy.

Now, I can see some more depth to it – trying to tie together huge links, changing music, Mepians and whatnot. These definitely add to it and it’s still a fun game, but I’m not seeing the huge “mind-blowing” experience. The game is based somewhat on the theories of Carl Jung, but I’m not seeing or feeling any extra depth added to the game that makes it feel more like an experience and less than a quick romp at the arcades.

Linkexchange is officially dead. Bought out by Microsoft years ago, it became bCentral, offering the ubiquitous FastCounter and banner exchange. Now, both are buried, meaning I’ve got to update a lot of pages on this site.

New/Updated Content: NiGHTS, Virtua Fighter 4 Evo.

Coming Soon: MBPT 3025 (finally?)