Zero Day
I’m about to jump in to Human Revolution tonight, but as I prepare for it, my thoughts drift to the Invisible War launch. At that point, I was regularly lurking the official Eidos forums. The place was pretty swamped and amid the constant complaints, one of the biggest issues of the time was IW’s hardware […]
I’m about to jump in to Human Revolution tonight, but as I prepare for it, my thoughts drift to the Invisible War launch. At that point, I was regularly lurking the official Eidos forums. The place was pretty swamped and amid the constant complaints, one of the biggest issues of the time was IW’s hardware requirements. It required a card with… shaders.
A few other PC games had done this, but it was a relatively new, forced step to the future. Some seem to applaud the idea. “We get better graphics. Who cares about old cards. It’s time to upgrade.” Others were left behind in the dust. I fell into the latter camp.
Now, the reason I checked the forum so often was to see if someone had figured out a way around the shader issue. Short answer is no. I’d eventually play the game a couple of years later. And yes, I’d had the game in my possession since launch. Personally, I got what was coming to me. I bought a game that specifically said it wouldn’t run on my hardware and I risked it anyway. No problems. The people who were really hurt were those hit by Nvidia’s marketing strategy. The Geforce4 Ti cards could run the game. The lowly MX? Not so much.
Coming around almost full circle, Nvidia has started reusing the Ti moniker. Any bets on how long it is before the MX comes back?
Wait, who cares? Time for Deus Ex: Human Revolution.
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